I am an Unreal Engine Developer with 3 years of experience specializing in C++ & blueprints, gameplay programming, multiplayer replication, and modular systems architecture. I hold a First-Class BSc (Hons) degree in Games Production from De Montfort University, where I developed diverse projects across PC, mobile, and VR platforms, gaining solid skills in optimization, AI, UI design, animation integration, and more.
Since graduating, I have honed my expertise through commercial work, freelance projects, collaborative team development, and creating scalable, testable gameplay systems for my personal projects. My work focuses on delivering clean, efficient code and robust systems that improve player experience and development workflows alike.
Passionate about game development, I continually expand my knowledge of emerging technologies and best practices. I thrive in remote and collaborative environments, combining technical skills with creativity to build engaging, high-quality game experiences.
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